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Binding Coil Of Bahamut Turn 4 Full Guide

10/10/2013 4:38:01 PM

coil in turn 4 of binding coil of bahamut can be really difficult. good equipments and powerful skills are required to pass this turn. we have introduced general guide for turn 1 to turn 4 in binding coil of bahamut previously, you can follow the link for the details. as there are still many players who have questions with the turn 4 part, today, we are going to introduce turn 4 part in detail. the following part is the guide, you may get some useful tips and information.

i divide the fight into 7 parts.

part 1: in part 1, there is nothing to worry about. you will only encounter some spiders. the tank with good equipment should be chosen as the chief tank, and this chief tank has to face the dread from two big robots.

part 2: the gladiator can use the magic immunity in this part, but the warrior cannot use the physical skill to contribute real damage, it can only use the skill to bring hatred. the strategy in part 2 is that using the pugilist and the chief tank to attack the gladiator. in the meanwhile, the conjurer and the archer take charge of the hatred. when the first shied of warrior is destroyed, the archer takes this perfect opportunity to kill the gladiator. in this case, you can liberate all the players and advance to the next part.

coil turn 4

part 3: all the people need centralize in the room, and spiders will turn up in the right side of the room. when hatred appears on the spider, everyone lets the spider and robot converge in the middle, then the robot will eat the spider and begin to dps. this will be the first time of dps rush. players are required to kill the robot within 5 seconds. if the dps is not enough, use the potion. if you have enough dps, the potion should be kept to fight against the next robot.

part 4: there will be 2 rood and 4 spiders in the part. the vice tank takes charge of the rood and spider on the left, and the chief tank is responsible for the rood and spider on the right. use the aoe at the end of this part.

part 5: similar to the part 2, the archer and conjurer take charge of the task to lure the hared. after the gladiator and warrior are defeated, centralize dps on the right as the next wave of rood will attack this zone. throughout the battle, try you best to control the big robot, because the more time dps takes, the less pressure you will have in the next phase.

part 6: in part 6, let the healing to attract the hatred from the spider on the left, and then the robot will eat this spider. dps all the rood as soon as possible, and use the potion to dps the robot. the tank will hurt heavily in this part, so you need coordinate with your teammates to use the cd properly and correctly. the chief tank has to withstand 20-30 seconds. after the second robot is killed, all the dps should be arranged to attack the warriors and the gladiator. when all the monsters are defeated, your group will advance into the last phase.

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part 7: the difficulty in the last phase is the pressure brought to the healing, dps and tank. therefore, you really need coordinate the healing and tank to use the cd wisely to make sure the tank is alive. at the same time, gather all the dps, as long as the white mage has 2k blue, the boss will be defeated.

more strategy guides about ffxiv will be introduced in the future, please stay tuned.

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