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The Reaserch On The Pvp Value And Occasion Of Rogue's Shiv

2/17/2013 10:07:59 AM

[wow guide]during the battle, rogues need to choose different non–lethal poison according to the different enemy to achieve the best effect, which is a required course belongs to rogue pvp advanced. the choice and use of non-lethal poison influences victory of the battle indirectly, especially in a version like mop where the rogue is relatively weak. only to be perfect on handling the details, can we will be more possible to win. today i will make a detailed explanation of shiv.


rogue shiv

seen from skills introduction, shiv can dispel enrage effect and it will have a good effect, when facing warriors, however the largest significance of shiv lies in the concentrate effects of non-lethal poison.


rogue has a total of three kinds of non-lethal poison --- crippling poison, mind-numbing poison and paralytic poison gained from the talent.


due to the great importance of the reduction in pvp, and in order to make the other poison has the possibility of appearance, the effect of rogue pvp set 4 can attach to 50% crippling poison effect when you using the non-lethal poison on the target. but sometimes the 50% is not enough.


malevolent gladiator's leather tunic of rogue

the concentrated effect of crippling poison is to make the enemy's movement speed reduced by 70%, which is very important when you met the melee professions like warriors. because you may need to rely on through mastery of the attack distance to prevent warriors to attack you in a period of time (it may recover energy or waiting for skills cd). so the 70% deceleration will make all of this done relatively easy. while some scenes need to be delayed in the battle, 70% crippling poison will also have a very good performance.


the biggest importance of numbing poison is that when you met those professions need to cast the spells. the concentrated effect of numbing poison is to make the cast time of target's next spell extend by 100% in next 8s. this effect is sometimes fatal for the heal, for longer cast time not only can lead to the death  of teammates or himself, also leave the enemy more reaction time to interrupt. when the rogues need help teammates to relieve or reduce teammates’ damage, a concentrated numbing poison effect will be of great help.


the randomness of paralytic poison is too large but not stable. while its concentrated effect can make the target immobilize for 4s, which is much similar with crippling poison's concentrated effect, but more thorough. so i personal do not recommend paralytic poison, unless you need 5 layer with random stun effect in certain occasions.


glyph of poisons


the last coin you need to mention is that replace the poison effect in stealth forms will not break stealth. therefore, as long as you use the glyph of poisons, you can change more suitable poisons according to the current situation quickly.

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