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Wildstar Items - Carbine's Pvp Updates For Drop 2

7/10/2014 4:28:05 PM

source from the reddit user uwotme

here are some of the updates that carbine have posted in regards to pvp changes in wildstar. there are some that are definitely in the next content patch (drop #2 in early august), as well as some of the stuff they are planning to implement and thinking about.

 

i wanted to give an update regarding pvp issues and incoming fixes.

  • scan bot – the fix to allow them to be disabled in pvp has been implemented internally and is being tested by qa. once verified, the intent is to get the fix pushed out next week.

  • win trading – we are looking into adding a system that will result in both a loss in rating and a deserter debuff if you decline a rated match. i am also working with cs to draft a plan to deal with players who participate in win trading (more on this to come).

  • tanking rating – we are investigating several options to help prevent this: potential revisions to the matching game formula (pending approval) gear progression revisions. this will help on two fronts; it will enable players to progress more gradually and overcome progression hurdles while also making them more viable against players who tank their rating.

here is an example of what gear progression could look like:

tier gear new rating requirement old rating requirement
1 implant 1250 1500
1 weapon attachment 1250 1500
1 energy shield 1300 1500
1 support system 1300 1500
1 hands 1350 1500
1 feet 1350 1500
1 legs 1400 1500
1 shoulder 1400 1500
1 head 1450 1500
1 chest 1450 1500
1 weapon 1500 1500
1 gadget 1500 1600
2 implant 1550 1800
2 weapon attachment 1550 1800
2 energy shield 1600 1800
2 support system 1600 1800
2 hands 1650 1800
2 feet 1650 1800
2 legs 1700 1800
2 shoulder 1700 1800
2 head 1750 1800
2 chest 1750 1800
2 weapon 1800 1800
2 elder gadget 1800 1900

 

the target is to have these updates available in drop 2, but depending on approvals, implementation and testing time they may come shortly after.

 

  • pvp stat refactor – internal testing has gone well and we are on track to push this out with drop 2. the pvp stat refactor will be pushed out to ptr with the next update.

  • costumes in pvp – will be in for drop 2

  • interrupt armor – the class team is looking into addressing issues with large amounts of interrupt armor available

  • item special balance – the class team has been continuing to resolve issues with item specials that are over-tuned

  • queue times – we are continuing to look into this issue. more info on this when we get the next log pull.

  • bots – this is an ongoing battle and we are adding new methods of detection while continuing to ban botting offenders.

  • warplots – my revisions spec has received the green light and i will post an update outlining the changes i intent to make.

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