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Rainbow Six Siege Year 3 Season 3.1.2 Patch Notes - Bug Fixes, Map Changes, Operators Changes In R6

10/24/2018 11:15:58 AM

rainbow six siege released the patch notes for year three season 3.1 on october 18. in this r6 guide, i’ll detail you more. and be sure to follow dpsvip.com .


according to rainbow six siege official site, they're saying they were in the process of deploying back-end changes that were created on the premise of having the bug fixes listed in this patch already in place, and deploying these changes out of order would lead to instability. in an effort to push these back-end changes to live as quickly as possible, they will be deploying the bug fixes alongside the back-end changes live with the 3.1.2 patch. now this also means that they will be removing the balancing changes from this patch as they are still undergoing testing. now this year three season 3.1.2 patch has been deployed last week for pc, included bug fixes, maps changes and operators changes.


r6 y3s 3.1.2 patch notes

r6 bug fixes 

1. deployable shields placed perpendicular to a window prevent vaulting has now been fixed. it's now impossible to install deployable shields in front of windows, in a way that would block vault or repelling, in trying to do so will result in deploying the shield forward or backward depending on the player position, that will always leave enough room for voting or repelling.

2. the operators that are invisible when players load into the game has been fixed.

3. pistols that have their reticle misaligned with the center of the screen while shooting has been fixed. 

4. no toggle for montane and pulse special abilities(this now comes with a toggle) has been fixed.

5. not being able to access the bulletproof camera by pressing secondary

gadget button while in prone has been fixed. 

6. while prone, and standing up will switch the knife animation to shield that has been fixed. 

7. the stun grenade vfx can be canceled under certain conditions.

8. the squad leader remains alone in a match after one squad member leaves when the leader starts the match.

9. some latency micro-shutters and graphical issues after playing several matches and maps in the same custom game session have been fixed.

10. and finally on this one end-of-round time does not stop when initiating the defuser plant at the last moment has been fixed.


next, i’ll detail you the rainbow six siege map changes:

r6 bank

1. valkyrie black eye could see through the ceiling when placed on special spot on the second floor of bank has been fixed.

2. spot on the first floor tellers office allows valerie black eye to see through the corridor and staircase has been fixed.

3. the spot in the first floor archives allows throwable grenades to reach the second-floor stairwell has been fixed. 

r6 herefords

the most changes and the first up being that:

1. ranked match action phase lasts for four minutes on hereford is now fixed.

2. equipping a shield drops the fps by 10 to 20 on hereford base has been fixed.

3. unstable fps in general has been fixed

4. maestro's gadget is vulnerable by breaking cosmetic destruction small

pinstripe carpets across the map.

4. players can hide under a desk in the first-floor prep area.

5. the diffuser cannot be picked up after being dropped between the wall and the ammo box in the first-floor garage.

6. the diffuser could not be picked up after being dropped down between wooden planks located in the exit barnyard.

7. thatcher's emp grenade doesn’t turn off the folio metric glow from the ceiling lights in exit barn.

8.a small gap in the second-floor bathroom ceiling on r6 hereford base rework.

in r6 club house 

that attacker drones can see through the ceiling underneath the first-floor

lobby and bar will be fixed.

on r6 consulate

drones won’t have collision with the terrace edge from the west front yard.

rainbow six siege house

players can clip inside a wall using a deployable shield at the second-floor workshop.

r6 cafe

if armor plates were put down in the third-floor cigar lounge on a kettle, you couldn't pick them up.

r6 oregon

operators can get stuck inside a pile of boxes in the first-floor office. and also players can vault inside the washing machine in oregon.


and lastly, now i’ll detail you the r6 operators changes:

r6 maverick: this has been a really popular topic lately in r6 reddit, mavericks blowtorch makes no sound on the first use on a wall has been fixed. so hopefully that should be a little bit more easier to hear him. and the blowtorch effects persist after maverick is killed while using it has also been fixed.


r6 clash: she can instantly go into ads with her secondary after un-equipping the shield. and also not being able to use observation tools while the cce shield is extended.


r6 echo: instead of disappearing when echos hover drone is disabled, the “jump” button appears to be greyed out. and also if a disabled drone is picked up and redeployed, it will still be in the disabled state when redeployed. 


r6 finka: 308 damage fall-off over distance lowered.


r6 mira: after this patch, you will no longer be able to destroy mira from another side of a reinforced wall and you will no longer be able to place her under another destroyed black mirror.


if this is helpful to you, please follow our rainbow six siege news . i’ll try to bring you all the latest news and information regarding r6 game.


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